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Category: Tutorial

I’ve worked with Kinect v1 in the past in openFrameworks and have some experience with .NET. I don’t know Unity 3D. So when Kinect v2 came out, I decided to play with it in Unity 3D. Most of the time was spent googling and watching videos that are irrelevant and doesn’t quite get me to where I want. If this is you, here’s how to start from scratch and get you running as quickly as possible. Kinect is your input that captures some kind of data. Unity is a game development engine, which receives those data. You then have to write a code to process those…

I’ve been wanted to experiment with skeleton tracking with Microsoft Kinect in forever. Finally, that time has arrived. And, boy! There are many ways you can do this. I did a lot of research at the the beginning trying to understand how all the pieces fit together, which frameworks/SDK to use, etc. This post is more like a journal documenting my journey with Kinect. It is in no way didactic. Since I’m learning about this myself, feel free to comment or suggest a better way to do things. Some what confused at first, I thought, I should start with a list…