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Posts Tagged ‘Kinect’

I’ve worked with Kinect v1 in the past in openFrameworks and have some experience with .NET. I don’t know Unity 3D. So when Kinect v2 came out, I decided to play with it in Unity 3D. Most of the time was spent googling and watching videos that are irrelevant and doesn’t quite get me to where I want. If this is you, here’s how to start from scratch and get you running as quickly as possible. Kinect is your input that captures some kind of data. Unity is a game development engine, which receives those data. You then have to write a code to process those…

EyeO Festival is a conference where artists, designers and coders “Converge to Inspire,” not to mention my all time favorite. I’ve attended EyeO for the past 3 years. The amazing projects I’ve seen inspired me to follow my dream i.e. got together with friends and did our first public interactive installation with Kinect. Coming from a web/app development background, it felt like a shot in the dark. My talk, “First-Timer Interactive Installation Epic Fail Hail!”, was accepted as one of the finalists at Ignite EyeO 2014. I used the stage to tell a story of what it was like to be a first-timer.…

I’ve been wanted to experiment with skeleton tracking with Microsoft Kinect in forever. Finally, that time has arrived. And, boy! There are many ways you can do this. I did a lot of research at the the beginning trying to understand how all the pieces fit together, which frameworks/SDK to use, etc. This post is more like a journal documenting my journey with Kinect. It is in no way didactic. Since I’m learning about this myself, feel free to comment or suggest a better way to do things. Some what confused at first, I thought, I should start with a list…