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Posts Tagged ‘openNI’

I’ve been wanted to experiment with skeleton tracking with Microsoft Kinect in forever. Finally, that time has arrived. And, boy! There are many ways you can do this. I did a lot of research at the the beginning trying to understand how all the pieces fit together, which frameworks/SDK to use, etc. This post is more like a journal documenting my journey with Kinect. It is in no way didactic. Since I’m learning about this myself, feel free to comment or suggest a better way to do things. Some what confused at first, I thought, I should start with a list…