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Posts Tagged ‘Unity’

I’ve worked with Kinect v1 in the past in openFrameworks and have some experience with .NET. I don’t know Unity 3D. So when Kinect v2 came out, I decided to play with it in Unity 3D. Most of the time was spent googling and watching videos that are irrelevant and doesn’t quite get me to where I want. If this is you, here’s how to start from scratch and get you running as quickly as possible. Kinect is your input that captures some kind of data. Unity is a game development engine, which receives those data. You then have to write a code to process those…